Series: Book 1 in the Null-A series
Rating: Not rated
Tags: Science Fiction, Lang:en
Summary
The classic novel of non-Aristotelian logic and the
coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the
1940s, the Golden Age of classic SF. Of his masterpieces, The
World of Null-A is his most famous and most influential. It
was the first major trade SF hardcover ever, in 1949, and has
been in print in various editions ever since. The entire
careers of Philip K. Dick, Keith Laumer, Alfred Bester,
Charles Harness, and Philip Jose Farmer were created or
influenced by The World of Null-A, and so it is required
reading for anyone who wishes to know the canon of SF
classics. It is the year 2650 and Earth has become a world of
non-Aristotelianism, or Null-A. This is the story of Gilbert
Gosseyn, who lives in that future world where the Games
Machine, made up of twenty-five thousand electronic brains,
sets the course of people's lives. Gosseyn isn't even sure of
his own identity, but realizes he has some remarkable
abilities and sets out to use them to discover who has made
him a pawn in an interstellar plot.