Rating: Not rated
Tags: Science Fiction, Lang:en
Summary
There is no such place as Krassnia. Lucy Stone should know
— she was born there. In that tiny, troubled region of
the former Soviet Union, revolution is brewing. Its
organizers need a safe place to meet, and where better than
the virtual spaces of an online game? Lucy, who works for a
start-up games company in Edinburgh, has a project that
almost seems made for the job: a game inspired by The
Krassniad, an epic folk tale concocted by Lucy’s
mother, Amanda, who studied there in the 1980s. Lucy knows
Amanda is a spook. She knows her great-grandmother Eugenie
also visited the country in the 1930s and met the man who
originally collected Krassnian folklore, and who perished in
Stalin’s terror. As Lucy digs up details about her birthplace to slot into
the game, she finds the open secrets of her family’s
past, the darker secrets of Krassnia’s past — and
hints about the crucial role she is destined to play in The
Restoration Game. Combining international intrigue with cutting-edge
philosophical speculation, romance with adventure, and online
gaming with real-life consequences, this book delivers as
science fiction and as a sharp take on our present world from
the viewpoint of a complex, engaging heroine who has to fight
her way through a maze of political and family manipulation
to take control of her own life.